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NX Modeling Basic – Basic CAD

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Original price was: $60.Current price is: $29.

This “NX Modeling” basic book teaches you how to effectively create and edit componentbased block designs, applying parametric-oriented design. You’ll learn how to create link curves
and key design components, starting with scan components like Extrude and Revolve. You’ll learn how to fine-tune a model by adding beveling, blending, and beveling elements, as well as
performing tasks such as shelling and trimming or thickening a body. Finally, you learn how to copy components to create an….

Note: The book is in eBook format – PDF file.

The book is intended for NX versions NX11, NX 12, NX 1847, NX 1872, NX 1899, NX 1926, NX 1953, NX 1980, NX 2007, NX 2206, NX 2212, NX 2306, NX 2312, NX 2406…

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Description

Unlock the fundamentals of 3D modeling with NX Modeling Basics, a comprehensive guide designed for beginners and experienced users alike. This book covers everything from associative curves to complex design features, providing a solid foundation in NX CAD software. Start with associative curves, exploring various curve types and learning how to create points, lines, and arcs with hands-on exercises.

As you progress, delve into design features like extrusions, sweeps, and revolutions, enhancing your modeling skills with practical projects and exercises. Learn essential feature operations, such as creating holes, threads, and drafts, while mastering advanced techniques like blending, chamfering, and pattern creation. The book also covers associative copy techniques and feature editing to help you refine and optimize your designs.

Whether you’re an engineer, designer, or CAD enthusiast, NX Modeling Basics equips you with the tools and knowledge needed to create detailed and accurate 3D models. Through step-by-step exercises and projects, you’ll gain the confidence to tackle real-world design challenges and bring your creative ideas to life.

Prerequisites:
At least 20 hours of experience working with NX or completing our NX Basic Sketching (https://techbooks24.com/shop/nx-basic-sketch/)
Target audience of the course:

Designers, design engineers, and production engineers (both new and experienced NX users) who need to understand the essential techniques for creating a block body in NX.

Pages: 636

Preview: Down load file here!

NX Modeling Basic 1
NX Modeling Basic 1
NX Modeling Basic 2
NX Modeling Basic 2
NX Modeling Basic 3
NX Modeling Basic 3

Table Of Content

CHAPTER 1: Associative Curves………………………..4

1.1. Chapter Introduction …………………4

1.2. Curve Types .5

1.3. Exercise: Point – creating points …9

1.4. Exercise: Line – draw a line …….. 28

1.5. Exercise: Arc/Circle – creating a circular arc/circle……. 36

1.6. Exercise: Trim Curve………………. 47

1.7. Divide Curve …………………………. 59

1.8. Exercise: Curve Length…………… 63

CHAPTER 2: Selection Rules .67

2.1. Chapter Introduction ………………. 67

2.2. Selection Rules……………………… 68

2.3. Select a section for the Sweep component……………… 71

2.4. Exercise: Curve Rule – apply the curve selection rule . 78

CHAPTER 3: Design Features85

3.1. Chapter Introduction ………………. 85

3.2. Component design overview ……. 86

3.3. Options of the Extrude command  89

3.4. Exercise: Extrude…………………… 98

3.5. Exercise: Extrude with Draft …… 107

3.6. Exercise: Extrude with Multiple Draft Angles………….. 110

3.7. Exercise: Revolve – forming a rotating part …………… 114

3.8. Exercise: Sweep Along Guide … 123

3.9. Exercise: Replacement Assistant ………………………… 128

3.10. Exercise: Tube – forming a tube………………………… 132

3.11. Exercise: Sweeping Features … 136

3.12. Rib – tendon component ……… 141

3.12. References: Rib – Rib Forming  145

3.14. Project: Extrusions ……………… 153

3.15. Project: Revolutions – forming a rotating component …………………………. 156

CHAPTER 4: Feature Operations………….158

4.1. Chapter Introduction …………….. 158

4.2. Hole Options – Options for creating holes ……………… 160

4.3. Exercise: Hole – Creating a Hole …………………………. 184

4.4. Project: create a hole ……………. 194

4.5. Exercise: Creating Threads……. 199

4.6. Exercise: Draft – creating a bevel………………………… 207

4.7. Exercise: Editing a Draft (beveled) ………………………. 222

4.8. Exercise: Shell – creating a shell…………………………. 228

4.9. Exercise: Multi-face Shell – creating a multi-face shell…………………………. 234

4.10. Exercise: Trim Body……………. 236

4.11. Exercise: Trim Body Editing …. 240

4.12. Exercise: Offset Face………….. 242

4.13. Exercise: Editing the Offset Faces Component…….. 250

4.14. Exercise: Thicken……………….. 252

4.15. Exercise: Bounding Body …….. 261

4.16. Project: Basic Part Design……. 272

CHAPTER 5: Blends & Chamfers – Blending Ingredients and Beveled Ingredients ……..277

5.1. Chapter Introduction …………….. 277

5.2. Exercise: Edge Blends ………. 278

5.3. Exercise: Editing Edge Blends …………. 294

5.4. Project: Edge Blends …………………… 300

5.5. Exercise: Chamfer – forming a beveled component… 304

5.6. Project: Chamfer – forming beveled components ……. 318

5.7. Exercise: Chamfer Component Editing…………………. 323

5.8. Project: Game Controller…. 326

5.9. Project: Mouse_top_cover  … 335

CHAPTER 6: Associative Copy…….343

6.1. Chapter Introduction …………….. 343

6.2. Exercise: Extract Geometry……. 344

6.3. Extract Body Here………………… 352

6.4. Isolate Object of Feature……….. 354

6.5. Project: Sprocket ………………………. 358

6.6. Exercise: Scale Body …..365

6.7. Exercise: Split Body ……………… 373

6.8. Exercise: Divide Face …………… 382

6.9. Move Object ……………………….. 396

6.10. Exercise: Moving Objects…….. 402

6.11. Mirror Feature Mirroring……………………….. 415

6.12. Exercise: Mirror Feature………. 418

6.13. Pattern Feature………………….. 423

6.14. Exercise: Patterns………………. 437

6.15. Exercise: Speaker Cover _ Speaker Cover Design.. 449

CHAPTER 7: Editing Features…………………………479

7.1. Chapter Introduction …………….. 479

7.2. Exercise: Editing Features …….. 480

7.3. Exercise: Legacy Features – editing components of an old version ……….. 486

7.4. Exercise: Reattaching the Old Component ……………. 494

7.5. Replace Feature ………………….. 506

7.6. Exercise: Replacing Features…. 512

7.7. Exercise: Deleting Features …… 520

7.8. Reorder – reorder components . 525

7.9. Exercise: Reordering Features.. 527

7.10. Exercise: Suppress Features .. 533

7.11. Exercise: Unsuppressing Features…………………….. 539

CHAPTER 8: Units & Feature Replay……………….541

8.1. Chapter Introduction …………….. 541

8.2. Units……… 542

8.3. Exercise: Feature Replay………. 549

CHAPTER 9: BASIC DESIGN – REVIEW THROUGH BIG EXERCISES………………………….555

9.1. Chapter Introduction …………….. 555

9.2. Project: Polymer Carabiner – Multi-Purpose Keychain design……………….. 556

9.3. Project: Dough Hook – design of dough sticks……….. 571

9.4. Project – Hand Grip Handle 1 – handle design, task 1………………………… 591

9.5. Project – Hand Grip Handle – 2Handle Design, Task 2 ……………………… 612

5 reviews for NX Modeling Basic – Basic CAD

  1. Jesse

    “This book is a fantastic guide for both newcomers and experienced users looking to strengthen their foundation in NX modeling. The step-by-step exercises and detailed explanations make complex concepts easy to grasp.”

  2. Skyler

    NX Modeling Basics provides hands-on projects that make learning engaging and effective. The exercises cover everything from basic curves to advanced design features, making it an invaluable tool for CAD enthusiasts

  3. Gus Fring

    I love how NX Modeling Basics breaks down complex topics into manageable sections. The practical insights and real-world projects make this book a must-have for anyone serious about mastering 3D modeling in NX

  4. Thommy Shelby

    NX Modeling Basics is an excellent resource for anyone new to 3D modeling. The book offers clear explanations and practical exercises that build confidence and skill in using NX CAD software. Highly recommended for beginners!

  5. Hank

    As a CAD professional, I found this book to be an essential resource for refreshing my skills in NX modeling. The chapters on design features and feature operations are particularly insightful and well-organized.

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